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Fusion 360 Alignment washer tutorial

Jun 19, 2020

 

How did it get started from scratch in Fusion 360 with dimensioning sketching, design history, and constraints coming up.

Hey, this is Tyler Beck with tech and espresso. Today. We're doing an ultimate beginner guide from scratch learning fusion. We're going to do this simple part. This is a great starting place. If you are just brand new to fusion. So a few things, um, we're going to build this part and we're going to base it off of a file that you can find right inside and make master car. So insert

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McMaster-Carr. And then if you want to search for this particular file, nine one nine four four a two Oh five, you search for it, select product detail. And then there it is. You can stretch out your menu if you like, and there's a drawing, we can also download the file. If you like, you wanted to hit 3d step file and hit save. If you'd like to look at it, but we just need this drawing that we're going to be referencing. All right. So what we'd like to do is I'm going to go up to fusion and either do file new design or hit this plus sign to start a new design or new file. Great. Okay. So where we're starting is we want to start sketching something and then do a revolve. So it's all right. I'll do kind of a really quick mockup I'll select sketch, and I've got these three points to pick from now for the Plains, because it's one component it's not super critical, but I always do the front point. If I don't know, like I can't think of a better option. So we'll do front point. What I'm gonna do is I'm going to sketch a couple lines

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and I'm not even going to complete it. Right. I have a very simple shape. If I wanted to turn this into a solid, I could come up and hit extrude and it's going to extrude it one direction and that's great, but that's not what I had in mind. What I'd like to do instead is I'm going to come up and finish this sketch, go to my create, go to create. And that's where extrude, if I hover these shortcuts and these tool tips, pop up to make life a little easier. So as I hover over, it's explaining each one that revolve looks good because I have a round part think round revolve. Okay. So I'm going to evolve and I need to select the object, which is this a shape close shape and an axis. All right. So I'm going to revolve it around that line.

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And all it's really making is around puck. And that's great. That's close to what I had in mind and I can hit. Okay. And there it is. Now I'm using some shortcuts. Now let's look at your options real quick. This is a preference. So when we look at our general options, there's this, um, style of pans, zoom, and orbit. And if you're used to AutoCAD products or Autodesk, excuse me, you could use fusion or inventor if you're coming from solid works, or if you've used solid works in the past, maybe you want to switch to that. But for fusion, we'll do that for the moment. And the way this works is as I roll the wheel zooms in and out, when I hold shift and press the middle mouse button, it rotates can see the view cube up in the corner, moving as well as when I press the middle mouse button down, it's called a pan and it moves it around the screen.

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All right. So what we just created is a sketch and a revolve they're found here on the timeline. So it tracks the history of everything you've done. What's right. Click on the first thing. That's the sketch. I right. Click on the second thing. That's the feature. Now I want to go back into the sketch. I'm not stuck with the one I did. I'm going to right. Click and edit, sketch. Great. All right. So what's a foot bar view around go to the front view. So I'm looking straight at it. And what I'm gonna do, I'm gonna introduce a line here. I'm gonna draw a line going up and down and it's gonna be crazy. Get ready for this. I'm going to turn this into a reference line and I can do that by right clicking and choosing normal construction or construction line. It's now a reference line.

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And now if we go to our revolve and right click and edit it again, we're going to do it again. This time. I'm going to clear these out. I'm going to revolve this shape and I'm going to revolve around this axis. So what's it going to do? It's going to create a round hole in the middle because there's a gap. So that's looking a lot closer to what I wanted to build in that example from McMaster-Carr. So if I bring it over, see, I want a gap or a hole in the middle of that size, and then I want this like taper. Okay. We're getting closer. That's awesome. So let's look at a few other little things to this. If we right click and now start adding smart dimensions D for smart dimension, the reason that it's called a smart dimension, click on an entity, place it out in space.

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And when you do this, you are putting a dimension that can drive the shape of everything it's called parametric design. This is incredible. And as you build more complex shapes, this is so important. Okay. So one thing I forgot to do is my units. I don't want to work in millimeters. So if I just delete this, I could leave it. That would be fine, but let's go up to our documents settings. This is where we change our units, click on it. You'll see it pops up. You have a default as well. Ms. Set this to inch, looks like millimeter might be my default. Some other things that I like to be sure to set in my preferences for you, new users out there. I love this scale and tire sketch offers dimension. I think that's very helpful as well as edit dimensions when they're created, that uses that smart dimension tool really well.

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So I'm going to dimension this one inch for now. That's fine. And I needed to mention from here to the center and I needed to mention from the outer to the center line. So there's a really cool trick for that, but let's, let's just do the math really simple since we're just getting started. Okay. So if this is 0.281, okay. So I know that this is 0.281. I guess I could divide it by two and I actually can do that right in the fusion dialogue there. I type it in and divide by two. I could multiply it by 0.5, I guess as well. And then let's do the other one. Since we're new, this is a simple way to get this built 0.5 divided by two.

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There we go. Great. Okay. So I know that this comes down at an angle. So when I look at the drawing and McMaster-Carr, it doesn't actually give me these values. So a few things are missing. So let's measure from this body and you don't have to go do this, but I'll do it for us. I'll select this flat face and this flat face and that's 0.15, six, two, five inches is the distance from the top to bottom. So we measure also here to here. Okay. So now that we have a couple more values, that's going to make life a little bit easier. D for smart dimension place, the value 0.06, two five place. This one. What's that going to be? Point one five, six, two, five. Okay, great. So it still moves up and down because it doesn't know its relationship to the origin. Um, this is a really good practice, some different ways we can line this up with the origin by select the end point here and select this point and say that they are horizontal with each other.

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It aligned them up. Another way for beginners is you can sketch from point sketch a line point to point, select it, make it construction. And then again, you could flatten it. So whatever's easier. This is a good practice to have everything defined. So nothing will move. It makes your life a lot easier down the road and you have everything can be edited later. So if I double click, this could be 0.2, right? Love that. Okay. So if we look at this, there is this flat edge, and it's hard to see that it's not really, it's not called out the, is not called out in the drawing, but the distance is 0.01, five, six. Let's go back and let's add that.

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So I'm gonna draw it. Okay. And maybe I could just hit delete, and then sketch a line, connecting them. And now this good enough. There we go. So what about this angle? Do we know this angle value? It says it should fit a one quarter inch screw size. So it should be a 45 degree. Screw that'll fit there. And if I go measure in the old drawing, it is a 45. So how do we do a angle dimension? All right. So I'm going to put a little reference here. We don't have to, but I'm gonna use that as a little reference. I'm gonna play smart dimension, select the horizontal line and this angled line type in four or five for the degree. So I selected two lines and it lets me place an angle and there's 45. Great. So are we almost done? It looks like we might be.

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So we now finish this sketch and let's make sure we're evolving this correctly. I'll go down to the timeline, right? Click choose, edit feature. And I'm going to pan over, bring this over and let's clear these I'm going to select for the profile. Is this shape. The axis is the center line right in the middle, right. And we're revolving 360 degrees, a new body. I hit rotate. I can see it. That looks a lot better. That looks like the other one. Great hit. Okay. And there's our revolve. All right. So this was a very quick introduction on a simple part for Fusion 360. So be sure to hit that subscribe button, you'll get notified when my new videos come out, I've got new from scratch content coming as well as more advanced content coming for Fusion 360. Thanks for watching.

 

 

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