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Socket Head Cap Screw

May 05, 2020

 

How do you start from scratch and build a socket head cap, screw with a hexagon cut chamfers and real threads coming up.

Hey, Tyler beck in today's tutorial, we're talking about this socket head cap screw. So if you're new to this channel, I make tutorials that help you learn and grow how to do stuff in Fusion 360 and other CAD systems. My background, I'm a mechanical engineer. I've been working in the CAD space with Fusion 360 and Solidworks and inventor and other tools for the last 15 years. And if this video is helpful, please hit that like button hit that subscribe button. So you get notified when the latest tutorials come out, let's get into it. Let's do a very quick run through of the interface of Fusion 360. You've got your main data panel, and this is where you can see files that have been shared with you, as well as all the files that you're creating.

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You can start a new project and within a project, this is where we can upload or import files or start a new folder and further manage our designs. On the left. You have a browser, you can see the file name. You can see what's active when it comes to multiple components where you can select each one and make it active. You can expand and look at bodies as well as select this visibility control. This main command bar appears where you can change between the different workspaces. You can do a lot in the design workspace where you're creating solid geometry, as well as doing assemblies, but this is where you can access the cam space, generative design simulation, and the rest. The timeline down below allows you to track your order of operations, as well as go back and edit and reorder features as needed. Clicking.

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A new tab allows a new design or new file notifications. The extensions as well as job status will let you know if you're working online or offline, the help menu can be found here where you can search through existing tutorials and helpful topics. The preference has been you. Of course, lets you control your entire experience with Fusion 360. It's worth noting down below these display settings can adjust your visual style, whether it's shaded with edges or wire frame, if needed as well as controlling the different camera, views and visibility, the ability to zoom and fit everything to the screen or zoom in on a specific window or to turn on the grid when sketching as well as the ability to control multiple views or a single view, here's the socket head cap, screw that we're doing today. And you can download this if you want to follow along or you want an example model.

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If you have to insert McMaster-Carr and the one we're doing today in stretch this nine one five one eight Oh five, two select product details. Come down. You can look there's the drawing or you can also save out of three D model. It's the 3d step file. That's the one you want to hit save and that'll open that up right within Fusion 360. Okay. So this is the one we want to model and a little bit about the strategy. It looks like we'll want to do the threads last. We'll do this simple extrude, a simple, a cylindrical extrude, maybe cut this out at a cut or a trim here. It's going to be called a chamfer. So we'll chamfer for these edges and then apply the thread. And because this is the beginner tutorial, we're not going to practice manually creating threads. What I'm gonna teach you a trick that lets you do it really fast.

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All right. So I hit this new tab, new design. It starts a new design in Fusion 360. I'm going to check and make sure that my document settings are the ones. Excuse me. The units are the ones I want. So I'm gonna go to inch. Let's start a sketch. All right. So you come up to sketch, hit that button planes front top, right? I'm going to start everything on the front point today. And I'm gonna use the origin at the center of everything that keeps all of my reference planes right in the middle. And that can help with more complex parts later on.

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So the first thing we're going to do is going to extrude a circle. So I place a circle found appear on the sketch tool bar. I'm going to hit D for smart dimension. I'm going to select this edge, hit D and place it. And now we can place this diameter dimension. It looks like it's 0.06 inches type that in hit, enter scales, everything I'm gonna fit it to the screen by double clicking on my mouse or coming down, using that fit tool to zoom everything to the screen. You can also hit your view queue, and that's very helpful to realign your views. Okay, I'm going to hit extrude. So it will come up. I can finish the sketch and hit this first extrude option here. And I'm going to rotate a little bit so I can see what direction that's going. You can drag it, but preferable, you just come over to the distance that you want and select or type in the value. So it's one eighth of an inch, one divided by eight, fit that to the screen. All right. So now I want to extrude this second cylinder. And one thing that you can do in Fusion 360 is you can always sketch on planes or on faces and it's worth noting. When I select this face and hit sketch, it's going to look at it. And

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if you want it to, anytime you can hit this look at with a sketch. So if I get off, you know, rotate in a weird way, you can hit this. Look at it, look right at it. And we started a sketch on this face. Now, are you stuck sketching in the face? No, you're not. You actually can sketch anywhere on that. Infinite plane. That's one thing I've heard that question. A bunch from new users is can you sketch anywhere? And you absolutely can. As long as it's even with that face or planer to that sketch or to that face. So I will sketch out this bigger cylinder, hit D dimension it, and now this is going to be 0.09, six hit enter. And we're going to extrude this.

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I'm going to hit E on the keyboard. That's a shortcut for extrude, and I'm gonna be sure to extrude both profiles, not just this outer rim work shooting, a full solid for now good rule of thumb, extrude, solids, and then do your cuts later and then do your fillets. And chamfers at the end. It's a good rule of thumb. Don't always have to follow that, but that does help. So how deep is this 1.06? Great. So this is looking better. It's looking kind of like our socket head cap screw. Right? So now for the tricky hexagon, all right. So I come up to my create options. I don't see it there. So maybe it's in the sketch, but if I hit S for search, I can start searching for the hex. It's not there. How about a polygon? It's called a polygon. Let you do any number of polygons in Fusion 360. So now we want to do this hex cutout. So I'm going to start the sketch on this face type in poly and the search. And I could do, I think I could do just about any of these. I want to do an inscribed select the center point, drag it out. And I can use that inscribe to align with this if I want to, 

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I'm going to just going to drag that out. And it's six sided. I could have changed the number of sides with that dialogue. I'm a D dimension from here to this other edge, and this is 0.05. Great. Now what about the alignment? How should I align this hexagon? So I could select this line and choose vertical and I'll line it up and down. And I don't think it matters. I just like to have it fully defined that everything's black, nothing could be moved. It looks great. And now we'll do the cut and we're going to cut this depth of K the depth is 0.0375. And that wasn't in the drawing. I got that for measuring in the, uh, downloaded model. So, so you're looking at the drawing. There are some dimensions missing. So there you go. It's 0.03, seven five for that depth. The next thing we need to do is this rounded edge.

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And this can be a little tricky if you're brand new to Fusion 360. So let's figure it out. I'm going to come in on a plane. I'm going to use one of my points that runs up and down. This X Y should work. Great. So I'll select a sketch on that X, Y plane. It reorients, I'm going to fit to the screen. And just for visual purposes, I'm gonna use this slice. It's going to, um, kind of cut it in half for us just visually. So we can kind of see what we're doing here. Now, what I want to do is come in and basically sketch a triangle that I'm going to cut. So I'll start sketching. I'll snap to this point, sketch in a little bit and sketch the triangle. Now, it's kind of hard to see if we turn off the slice. It's a little bit better.

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You can turn off your bodies for a little bit so that you can in the browser turn off bodies so that you can see this a little bit better. Sometimes I do that just to make it a little more sense of it. And I type in 0.003, eight, eight, six inches. That's the edge. So this distance is the same, and I can do a couple of ways here. I can select this line and this line to turn off the projected geometries. And it looks like I may have forgotten to sketch that last line. And that's why I like being able to toggle like anything I've projected or looked at. So all dimension this, or I'll select both lines and I'm gonna make those equal. You can select equal right here.

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Looks great. And just for reference, if I placed this dimension, I don't want it to drive it. This is saying that that would overdo the sketcher over constrain. I don't want to do that. I just want to place a reference that it's 45 and that's what I hoped it would be terrific. All right. So if we bring the body back and now what we want to do is a cut. We're going to revolve this cut all the way around in a circle. So finish the sketch, find revolve, and this is the profile select it. Now the axis, something that runs around. So this round face is the cylinder. I need to rotate about that center. The center's in the middle, I'll select this. That looks great. Preview looks really good. And it's doing a cut all the way around at three 60 and okay. That looks awesome. Cool. And that was really tricky for me to figure out the first time I remember getting that question years ago and just kind of being stumped and it's actually not as hard as I thought it would be. All right. So now let's add some chamfers and then we'll do the thread. So hit S I'm going to do chamfer chamfer is a nice squared off edge and select that edge, drag it in for preview let's type in a value. And I think it's 0.0, zero six up top

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right click. Here's a little trick for you guys, right? Click drag up and do repeat and do that again, right? Click drag up. And you can repeat your last command or you can find these other shortcuts. All right. So if we come down to the bottom, select it 0.0, zero three, looks great. Fit it to the screen. All right. So we're basically there. Now we need to do the threads. So we'll type in S search for thread, and this is pretty sweet. This is amazing. It's something we've always wanted. I think in CAD modelers is the ability to model a thread or to do what's called a cosmetic thread. All right. So I'm going to select the face that it's going on and it immediately sized it based on the cylinder I have. And so this 0.06 is correct, but, um, they call out a dash 80 thread and then the class of thread would kind of be up to us.

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Cause it's not, I don't think it's called out in the McMaster-Carr is how tight of a fit should we have as a normal fit or a tighter fit. So I'm going to go down to this two way and then right hand being one of the more common threads on a, you know, for this application that should work great. If we first do modeled or not, let's not do it. We hit OK. And it puts on this fake thread, right? This is called the cosmetic thread. And this is awesome. Um, for really in the drawing, you're just going to call out a note to the thread. You don't need to model it, but if you're three D printing or, um, you need to manufacture custom thread modeling can be awesome. All right. So if we go back and look at that, it modeled, it actually models the thread for us, and it's something we've wanted for years with different CAD systems.

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I love that. Fusion 360 got it. Okay. Now one little heads up to users out there. If this is all you're making awesome, done, model it up, make it look cool. Throw an appearance on it. But if you were dropping in a bunch of different fasteners into a big assembly, like this one do not model threads, it's going to be incredibly painful to work with. If you have all that level of detail in a larger assembly, just a heads up there. It's great at the small level, but if you're dropping this into a big assembly, probably want to get rid of those threats. Just a heads up. Hey, I hope this video was helpful if you'd like to hit that like button for me, hit subscribe. I'll see you in the next video.

 

 

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