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Using The Orbit Command Fusion 360

May 20, 2020

 

In Fusion 360 through 62 different orbits, free orbit and constrained orbit. What in the world is the difference coming up?

Hey, Tyler Beck with tech and espresso, I have a confession to make. I couldn't tell you what the difference is between free orbit and constrained orbit. And let me tell you why that's embarrassing for the last 15 years. I've worked with inventor Fusion 360, Solidworks, SketchUp. I even work for a CPQ solution where we have a cool 3d visualizer. I still don't know what it means. So today we fix that. I watched Lars as beginner, how to pan zoom. I just checked out this one from Google that had been the two differences. There's all these tips. I watched a few of these.

 (00:55):

I think I figured it out and stick with me. There's some cool stuff they hear at the end. Okay. So I've got this block to help us understand it. So it's just like the view cube. All right. The first thing we're going to do is let's get free orbit out of the way. This one's the easy one. It basically lets you just rotate almost about any access that you want tumble you can rotate. So I think of a spaceship out in space, zero gravity. It's able to orbit about any axis at any point. So that's the free orbit. So we rotate and we can still use the view cube. Of course,

 (01:31):

now let's look at constrained orbit. I come down to this orbit tool, choose constraint. There's several aspects to this. The first one is when you just start rotating. So I press the middle mouse button. It rotates. It only wants to rotate about this axis, the Z axis. So even though I get kind of off center or towards the top view, it still only wants to rotate that front view around, around the Z axis. That's what it wants to do. So one explanation from Scott moist, he says a turntable. So it's on a turntable, but you can tumble that turntable. But as soon as you want to rotate the turntable, reengages and only rotates around that Z axis. So that's part of the constraint. Orbit is it only allows this rotation. So like when you look at an assembly again, it just wants to rotate about this Z axis.

(02:31):

It will let me still tumble, but that rotation is kind of locked in to that, right? So when I start going crazy, you can still see it limits my rotation. Now the other functionality in the constraint, orbit, check this out, click here on the constraint orbit. Do you guys see these handles that wake up barely let's change the environment so we can see a little bit better go to the dark sky. Okay. How about that? So train clearly blue. There we go. And now you can see these handles a little better. All right. So you see them, you can select these and then it only allows you to orbit around that. That's it. Now you can rotate about these handles. Now one tip about these handles. They are sensitive to your camera view. This was wild. It took me forever to figure this out. Okay.

 (03:21):

So my zooming out, it changes my camera view of this world and my handles the center is going to be right here. If I pan this over here, it's right here. And now it rotates about this huge axis. So now like the center of gravity is in the very center here and this thing rotates all the way around it, pretty wild. So if you jump into the bike frame, click and wake up the handles, there's the center. And again, if we pay him this over center, it's going to wake up here, click it, and now we can rotate. Hey. So if you're just getting started out, check out my video that I made for you for learning the Fusion 360 interface. And then I've got this series as well. That helps you walk through some beginner parts as well as kind of all the steps that are needed as you're trying to learn Fusion 360. Hey, thanks for watching. And I'll see you in the next video.

 

 

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